![]() Tropico 3, developed by Haemimont Games, retains the original's factions, and adds a seventh. You can foster wars between them, receive patronages, and accept letters of marque.Ī third title in the series, but this time by a different developer, was released in the Autumn of '09, with the setting returning to the Cold War. Instead of balancing between the US and the USSR, the player must now deal with Britain, France, and Spain. Tropico was followed by a sequel released in 2003 called Tropico: Pirate Cove, which took the same basic gameplay and transported it to a pirate setting with an economy based on raiding and captive worker labor. Tropico, released in 2001, recieved an expansion in 2002, Paradise Island, centered on new tourist elements that was later bundled together with the game as Tropico: Mucho Macho Edition. An extremely small faction, but given the way environmental damage works, very hard to win back once they have been upset. Concerned about the natural beauty and pollution scores for the island, and oppose the presence of polluting industries such as logging or oil. Environmentalist: Mostly members from the Intellectuals faction.Potentially the most dangerous faction due to their ability to start a coup if their respect for you drops too low. High militarist support is needed for special actions like declaring Martial Law or conscription. Preferred by the island's soldiers and policemen, whom a president would really prefer to have on his side in the event of a rebellion. This puts them at odds with the Intellectual who prefer more freedom and less military presence. Like the country to have a strong military, good treatment and wages for the soldiers, and an 'orderly' society (the average safety happiness higher than the liberty rating). Militarists: The soldiers and police of the island.Generally a small faction, but like the Capitalists, many of their members are highly skilled and educated workers who can be difficult to replace if you lose their support. Like lots of educational buildings, high liberty ratings, and a progressive society. Intellectuals: The highly educated elites of Tropico.Strong religious support is necessary for special actions like a Papal Visit or the Book BBQ. As a result, they are often at odds with the Capitalists and the Intellectuals. Oppose more 'progressive' actions such as allowing gay marriage in your country and supports more conservative edicts such as prohibition and contraception ban. Similar in size to the Communists, but much harder to pacify. Like churches and cathedrals, a 'virtuous' and 'pious' society (no night clubs, pubs, casinos, or cabarets), and for everyone to have a high religion satisfaction rating. Religious: The conservative Catholic citizens on your island. Preferred by the more educated, wealthier workers who can be difficult to replace if they get upset - the Capitalist faction also influences American opinion, valuable for keeping wealthy US tourists flocking to your beaches, and US Marines away. Curiously don't mind that the economy is entirely state-controlled note Though with Absolute Power, they gain enormous favor with the Privatize edict, and the Communists conversely lose it. Like to see luxurious housing, upscale entertainment, and a growing, advance economy. Capitalists: The middle and upper class citizens of Tropico.Annoying the Communists also reduces the amount of aid the player can expect to receive from the Soviet Union. Preferred by uneducated, low paid workers, making it one of the larger factions on the island, and important to keep happy unless you want a peasant's revolt or the USSR to invade your island. ![]() Like to see full employment, everyone with a roof over his head, universal healthcare, and low income disparity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |